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Evernote's intelligent writing assistant, Context, is now available on Android and Windows (Kia Kokalitcheva/VentureBeat)

TechMeme - Fri, 12/19/2014 - 5:40pm

Kia Kokalitcheva / VentureBeat:
Evernote's intelligent writing assistant, Context, is now available on Android and Windows  —  Evernote's artificial intelligence-based writing assistant is now available for paying customers on Android and Windows, the company announced.  —  Context, which the company first launched on Mac …

Categories: Technology

Predictions for 2015: Power to the People

Wired - Top Stories - Fri, 12/19/2014 - 5:38pm

When asked to predict the future, it’s hard to forget that the totally automated future that expo organizers and Sci-Fi prognosticators prepared us for has not come to pass. We are all still waiting for our flying cars — not to mention the end of email spam. In fact, we’ve recently come to realize that without […]

The post Predictions for 2015: Power to the People appeared first on WIRED.








Categories: Open Source, Technology

Ask Slashdot: Resources For Kids Who Want To Make Games?

Slashdot - Fri, 12/19/2014 - 5:22pm
Mr. Jones writes: My 11-year-old son is fascinated by games — game mechanics in particular. He has been playing everything from Magic to WarFrame since he was 5 years old. He seems mostly interested in creating the lore and associated mechanics of the games (i.e. how a game works). If it was only programming I could help him, but I am lost when it comes to helping him learn more formal ways of developing and defining gameplay. I really see a talent for this in him and I want to support it any way I can. Can you suggest any conferences, programs, books, websites, etc. that would help him learn?

Read more of this story at Slashdot.








Categories: Open Source, Technology

Facebook announces first two-day F8 developer conference for March 25-26 in San Francisco (Josh Constine/TechCrunch)

TechMeme - Fri, 12/19/2014 - 5:05pm

Josh Constine / TechCrunch:
Facebook announces first two-day F8 developer conference for March 25-26 in San Francisco  —  Facebook Has So Much To Announce, Its f8 Conference Expands To 2 Days In SF March 25-26 2015  —  Facebook has more news to share at f8 than can fit in a single day, so it's adding a second …

Categories: Technology

Staples provides details on September breach: 115 stores' POS systems, 1.16M payment cards compromised (Staples Investor Relations)

TechMeme - Fri, 12/19/2014 - 4:55pm

Staples Investor Relations:
Staples provides details on September breach: 115 stores' POS systems, 1.16M payment cards compromised  —  Staples Provides Update on Data Security Incident  —  Staples, Inc. (Nasdaq: SPLS) today gave an update on the investigation into its previously announced data security incident involving …

Categories: Technology

Tesla About To Start Battery-Swap Pilot Program

Slashdot - Fri, 12/19/2014 - 4:39pm
cartechboy writes: Remember 18 months ago when Tesla promised it was going to launch battery-swap stations? Well, it's finally happening, sort of. It seems Tesla's about to announce a battery-swap pilot program that will launch next week. The swap site will be located across the street from a Tesla Supercharger site in Harris Ranch, California — 184 miles south of San Francisco and about 200 miles north of Los Angeles. The pilot program will involve an unspecified number of Model S electric-car owners, who will be invited to take part in the test. For now, the battery-swap service will be offered by appointment only, at a cost of roughly a tank of gas in a premium sedan. Tesla's using words to describe this pilot program like "exploratory work" and "intended to test technology and assess demand" for a swapping service. While originally pitched that the battery swap would take less time than it would to take to refill the gas tank of a comparable luxury sedan, the company says now that "for this specific iteration" the swap process will take "approximately 3 minutes" — though it adds Tesla has "the ability to improve that time with future iterations." Is this test going to show that battery swapping is or isn't a realistic initiative?

Read more of this story at Slashdot.








Categories: Open Source, Technology

Geoengineered Climate Cooling With Microbubbles

Slashdot - Fri, 12/19/2014 - 3:56pm
Rambo Tribble writes: Scientists from the University of Leeds have proposed that brighter ships' wakes, created by reducing their component bubbles' sizes, could moderately increase the reflectivity of our oceans, which would have a cooling effect on the climate. The technology is touted as being available and simple, but there could be side effects, like wetter conditions in some regions. Still, compared to many speculative geoengineering projects, "The one advantage about this technology — of trying to generate these tiny 'micro-bubbles' — is that the technology does already exist," according to Leeds' Prof Piers Forster.

Read more of this story at Slashdot.








Categories: Open Source, Technology

Apple Isn’t the Only One to Blame for Smartphone Labor Abuses

Wired - Top Stories - Fri, 12/19/2014 - 3:51pm

Apple is not the only company that benefits from a system where cost-saving efficiencies come with a human toll.

The post Apple Isn’t the Only One to Blame for Smartphone Labor Abuses appeared first on WIRED.








Categories: Open Source, Technology

If You Think Deep Links Are a Big Deal Now, Just Wait

Wired - Top Stories - Fri, 12/19/2014 - 3:30pm

They were a discussion topic on Google’s Earnings Call and were a focus at I/O. Facebook created a standalone initiative called App Links to take a leadership position. Long time internet watcher John Battelle claims the quickening is nigh. What is it about deep links that has everyone so worked up? Today, they help us […]

The post If You Think Deep Links Are a Big Deal Now, Just Wait appeared first on WIRED.








Categories: Open Source, Technology

Now You Can Add Stickers To Facebook Messenger Photos

ReadWriteWeb - Fri, 12/19/2014 - 3:21pm

Now you can festoon the photos you share in Facebook Messenger with stickers, the company announced Friday.

See also: Facebook Makes Messenger Mandatory

Called Stickered For Messenger, the “lightweight” new feature will be available for Android beginning Friday and “soon” for iOS. Just in time for the holidays, it will include some festive sticker packs for Christmas and New Year’s.

Stickered For Messenger links to your Facebook Messenger account so you can send decorated photos to your friends directly. The app doesn’t support other messenger platforms, but since the photos then save to your camera roll, you can share them with other platforms indirectly through that route.

It’s unclear if Facebook got its inspiration from the East, but there’s no denying that the stickers-on-photos thing was mastered in Asia first and popularized by Asian messenger apps like LINE. A free chat app, LINE makes its revenue from selling sticker packs to users, a model that Facebook would be wise to emulate here.

Photo via Facebook

Categories: Technology

Obama’s Bold Sony Statement: Canceling The Interview Was a ‘Mistake’

Wired - Top Stories - Fri, 12/19/2014 - 3:14pm

In his end-of-year press conference today, President Barack Obama called the decision by Sony Pictures Entertainment to cancel the release of its film The Interview a “mistake.” “I am sympathetic to the threats they face,” Obama said. “Having said all that, yes, I think they made a mistake…. “We cannot have a society in which […]

The post Obama’s Bold Sony Statement: Canceling The Interview Was a ‘Mistake’ appeared first on WIRED.








Categories: Open Source, Technology

LinuxFest Northwest 2015 Will be Held April 25 and 26 (Video)

Slashdot - Fri, 12/19/2014 - 3:14pm
Their website says, 'Come for the code, stay for the people! We have awesome attendees and electrifying parties. Check out the robotics club, the automated home brewing system running on Linux, or the game room for extra conference fun.' This is an all-volunteer conference, and for a change the volunteers who run it are getting things together far in advance instead of having sessions that don't get scheduled until a few days before the conference, which has happened more than once with LFNW. So if you have an idea for a session, this is the time to start thinking about it. Sponsors are also welcome -- and since LFNW sponsorships regularly sell out, it's not to soon to start thinking about becoming a sponsor -- and if you are part of a non-profit group or FOSS project, LFNW offers free exhibit space because this is a conference that exists for the community, not to make money for a corporate owner. But don't delay. As you can imagine, those free exhibit spots tend to fill up early. (Alternate Video Link)

Read more of this story at Slashdot.








Categories: Open Source, Technology

Tech Time Warp of the Week: The ’90s TV Special That Profiled Hackers and Their Glorious Hair

Wired - Top Stories - Fri, 12/19/2014 - 2:39pm

In 1996, the first episode of Internet Cafe looked at the net's hacker problem. Not a lot has change since then.

The post Tech Time Warp of the Week: The ’90s TV Special That Profiled Hackers and Their Glorious Hair appeared first on WIRED.








Categories: Open Source, Technology

Schneier Explains How To Protect Yourself From Sony-Style Attacks (You Can't)

Slashdot - Fri, 12/19/2014 - 2:31pm
phantomfive writes: Bruce Schneier has an opinion piece discussing the Sony attack. He says, "Your reaction to the massive hacking of such a prominent company will depend on whether you're fluent in information-technology security. If you're not, you're probably wondering how in the world this could happen. If you are, you're aware that this could happen to any company." He continues, "The worst invasion of privacy from the Sony hack didn’t happen to the executives or the stars; it happened to the blameless random employees who were just using their company’s email system. Because of that, they’ve had their most personal conversations—gossip, medical conditions, love lives—exposed. The press may not have divulged this information, but their friends and relatives peeked at it. Hundreds of personal tragedies must be unfolding right now. This could be any of us." Related: the FBI has officially concluded that the North Korean government is behind the attack.

Read more of this story at Slashdot.








Categories: Open Source, Technology

Big Companies Are Still Struggling To Buy A Big Data Clue

ReadWriteWeb - Fri, 12/19/2014 - 2:17pm

Data science remains the surest ticket to Big Salary nirvana. If only it paid equally large dividends for the companies paying those salaries. Part of the problem stems from getting enough qualified people into a market desperate for answers.

But part of the problem stems from asking the wrong questions in the first place.

Big Love For Big Data

Given the furor over Big Data, it's not surprising to see companies clamoring to hire people with data science expertise. As LinkedIn's annual analysis of 330 million user profiles shows, statistical analysis and data mining skills top the charts as the hottest of hot skills in 2014, with Big Data-related talents accounting for a third of the top-15 hottest skills. 

See also: LinkedIn Reveals The Top 25 Job Skills Of The Year

Source: LinkedIn

Given the law of supply and demand, it's not surprising that data scientists make so much money. How much? Over $123,000 per year, on average, with that number sharply rising each year for the past several years.

Students are hoping to satiate that demand, with record numbers of MBA and engineering candidates rushing to become certified data scientists. (Which, as Mitchell Sanders writes, is somewhat silly, given the unique blend of skills needed to do data science well.)

Over time, as Gartner analyst Alan Duncan posits, salaries will even out. For now, however, the tools and knowledge needed to master modern data are so arcane that companies need to put out big money to have any hope of getting value from Big Data.

Big Delays For Big Data

Which may be one reason so many companies are sitting on the sidelines. 

Given this influx of Big Data talent, it would be reasonable to assume more Big Data projects are being launched and delivering real value. This assumption, however, is wrong.

See also: Why Data Scientists Get Paid So Much

While not "hard" data, Gartner analysts Merv Adrian and Nick Huedecker have been tracking Hadoop deployments through surveys of webinar participants over the last year. As Adrian writes, this survey data indicates that Hadoop deployments, the poster child for Big Data, have been "slow to grow so far." 

While he concedes a growing number of pilots as organizations experiment with Hadoop, he points to "no dramatic growth in substantial projects undertaken so far, or substantial additional projects being added to the same cluster and driving growth."

In other words, Hadoop and, by extension, Big Data, is lumbering along.

This back-of-the-envelope analysis finds support in various other studies that suggest that roughly 70% of organizations still aren't doing much with Big Data. Part of this derives from a talent shortage. 

But part also stems from confusion as to which tools to use, and how. As Bloomberg project lead Matt Hunt insists: "At Bloomberg that we don’t have a big data problem. What we have is a 'medium data' problem—and so does everyone else." Hunt suggests that tools like Hadoop are the wrong tool for the right job: They assume scale that most companies don't have.

As such, it's not clear that hiring a rock star data scientist will solve anything. Except, perhaps, if they come with enough training to know when to not use popular but improper tools.

The Big Data Cog

Regardless of tools, as Pam Baker highlights, Big Data often depends on little people like you or I to input it into systems correctly. As she describes, this is wishful thinking at best. And when the data going in is garbage, the resulting analysis will be, too:

If the small data is wrong or missing, the big data analysis is off the mark, too. And small data today is a complete and utter disaster nearly everywhere I look.

Even if we assume perfect data input, it's still the case that we analyze the data through the lens of our own biases, something that is simply impossible to avoid. Throwing more data at our biases doesn't remove the problem. It amplifies it.

We are the ones asking questions of our data. We are the ones deciding which data to keep, and which to query. We, in other words, are Big Data's biggest hurdle. 

Maybe paying data scientists more money will solve this. Maybe training a new generation of data-savvy students will help, too. 

But it's also time that we took a deep breath and acknowledged that while data can and should influence more of our decision-making, it's not an infallible god that will always steer us correctly. Because the data is ultimately all about us, and our own abilities to master it.

Lead image courtesy of Shutterstock

Categories: Technology

Twitch Plays Pokemon And The Year In Crowdplaying

ReadWriteWeb - Fri, 12/19/2014 - 2:11pm

Editor's Note: This was originally published by our partners at Kill Screen as part of Kill Screen's Year In Ideas series.  

Twitch Plays Pokemon is one of those ideas that should never have really caught on the way it did. Type a command into an endlessly scrolling barrage of Twitch.tv comments, look over at the tiny GameBoy emulator at the left of the screen, and if you’re lucky, you might just see the avatar do what you asked. This was never how things really went down, though. 

With thousands of TPPers at their computers fighting to have their commands heard, most inputs would never actually register with the computer. This was the video game equivalent of closing your eyes, making a wish and then throwing your penny into a volcano.

For more stories about video games and culture, follow@killscreen on Twitter.

Still, the offbeat social experiment caught on like gangbusters. The original run lasted two weeks, attracted millions of viewers, and, by its end, had become a bona fide cultural phenomenon.

The problem with Twitch Plays Pokemon is that it was pretty much a one-time deal. The stream is still ongoing, constantly cranking through new Pokemons on a 24/7 basis, but the channel will never again live up to that first run, and there’s no reason why it should. Twitch Plays Pokemon may have been the most impressive crack at “crowd-play” to date (its 2013 predecessor Salty Bet was more of a savage curiosity), the interactive element felt about as exciting as stuffing a million people into a Ford Pinto and making them drive from LA to San Francisco. 

It was nice that the Internet had found a way to pat itself on the back, but nobody wanted to spend another day fumbling through Start menus and walking around in circles.

Still, necessity is the mother of invention, and even something as convoluted as Twitch Plays Pokemon can become interesting when it confronts the Internet with a big enough challenge. This was a prime opportunity for creative ingenuity, and after a while the act of observation completely eclipsed the act of play. Viewers became scribes, interpreting the abstract messages of a volatile dot matrix oracle.

See also: Cartographic Survey: The Year In Video Game Maps

For Twitch Plays Pokemon, there was no better place to make direct contact with the chaos than the naming menu, which allows players to nickname the creatures they’ve caught. The Twitch chat scribes would wait anxiously while the cursor flicked through letters like a roulette wheel, only to emerge with some unintelligible moniker along the lines of “ABBBBBBK(” or “JLVWNNOOOO.”

Watching the Twitch chat accelerate in the aftermath of a nicknaming was not unlike gazing into a supernova. When the Twitch roulette eventually landed on the nickname of “AA-j” for its new Zapdos, the cultural arbiters of TPP went to work, searching desperately for meaning in this random message. A few interpretations of the name “AA-j” stuck, but some of them—like “Battery Bird”—felt freakishly apt for an electric-type Pokemon whose name started with double A’s. 

This was magic, as if the Internet had convened to paintball a Pollock and inexplicably came back with a Bruegel. What had started as an ambitious exercise in futility became an impromptu oral tradition complete with sad goodbyes, avian messiahs, and one almighty Helix Fossil to reign over them all.

Tiny Cogs In A Fascinating Machine

The world post-TPP became a mosh pit of half-baked attempts to rekindle the magic of that first run. Between Overwolf’s CrowdPlay app, Dead Nation’s Twitch-integrated spectator voting system, and marginally successful TPP spin-offs like Fish Play Street Fighter, it looked for a minute like these oddities could actually catch on as-is.

See also: Want To Learn About Game Design? Go To Ikea

What all these attempts failed to do—and which Twitch Plays Pokemon could only pull off once—was to embrace the constrictive input system as a grand metaphysical force. Through some form of digital blood-alchemy, viewers found a way to humanize a mode of interaction which, by its nature, had obliterated the impact of individual participants.

One of the earliest forms of crowd art was a surrealist technique called cadavre exquis—“Exquisite Corpse.” An artist would draw out a body part and then conceal the majority of whatever she’d just drawn. From there, she’d pass it on to another artist, who would expand on the original by attaching new body parts of their own. The result was an Exquisite Corpse: A grotesque and deformed mess of flesh and phalanges, with legs jutting out from necks and toenails growing in nostrils.

Any Exquisite Corpse with more than two artists took on the guise of anonymity. While a contributor’s distinct style might betray the occasional limb, most idiosyncrasies would blend into the whole of the cadaver. In this sense, the Exquisite Corpse was a meditation on the unsettling byproducts of artistic and collaborative dissonance.

Twitch Plays Pokemon worked its magic in a similar way. Instead of contributing to some grand vision, participants became tiny cogs in a fascinating machine. By embracing this conceit, TPP became a bizarro reflection on the chaos of the Internet in 2014.

This undermining of the collaborative mechanism flies in the face of most crowd art, which has traditionally sought to incorporate scattered talents into a greater whole. For the performance of his original composition “Lux Aurumque,” Eric Whitacre gathered up a 2,000-person virtual choir, whose members each recorded their vocal parts on webcam. 

With the audio and video edited together (a process that must have taken days to perfect) the final product is a haunting work whose tenor takes on an ethereal, almost synthetic quality. As the vocal median approaches an uncanny perfection, the only thing to keep the song grounded is a slight discrepancy in cutoffs, with hundreds of discernible plosives ending each phrase.

Along with projects like Janet Echelman and Aaron Koblin’s interactive sky tapestry Unnumbered Sparks and the irreverent Star Wars Uncut, Whitacre’s virtual choir represents a more human-centric brand of crowd spectacle. If you were to take these works and hone in on one specific part, you’d be able to pick out distinct stylistic voices from within the work itself. Instead of constructing a monolithic culture to surround it, the work creates its own internal style from individual expressions.

Don't Trust Neanderthals Behind The Controllers

Contrary to what Twitch Plays Pokemon might suggest, it’s the people-centric experiences that will help crowd-play make the biggest splash. Robot Loves Kitty’s weird and ambitious project Upsilon Circuit takes some cues from TPP by allowing spectators to vote on player upgrades, but differs in just about every other regard. As a game show-meets-RPG, a couple participants actually sit behind a controller and play the game, with viewers guiding their path to either assist or sabotage their efforts.

See also: Call Of Duty Doesn't Understand Grief—But Who Does?

This approach is way more Whitacre than Exquisite Corpse, but brings a ton of problems that Twitch Plays Pokemon never had to worry about. By disempowering individual players, TPP had flipped the script on would-be trolls, making them an essential part of the creative process. Often, the most chaotic inputs would produce the stream’s most memorable and heart-wrenching moments.

But for Upsilon Circuit, which attempts to give every player a tangible sense of control, trolls have more to work with. Instead of letting the chaos unfurl naturally, they end up relying on player cooperation. If Upsilon Circuit is ever going to work out like a game show, it’ll have to find some incentive to keep contestants coming back until they lose.

For the freeware project please be nice :(, Aran Koning extrapolated this idea to its natural extreme, putting his tiny development team at the complete mercy of players. As the game’s central mechanic, the first person to beat a new version of please be nice :( gets to recommend a new feature. As part of the deal, Koning and Co. have to develop that feature, bless their hearts.

See also: Sweden's Sexism Test For Games Is A Great Idea

As of now, please be nice :( is a broken, meme-riddled, lumbering mess of mechanical non-sequiturs, but maybe that’s the point. Maybe please be nice :( is a cautionary tale that we shouldn’t trust the power-hungry neanderthals behind the controllers. At the very least, after more than 100 iterations, the individual footprints that stomped this poor game into the ground have also made it instantly recognizable. There’s nothing else quite like please be nice :( , and some respite in knowing that there probably never will be.

For now, the ideal path for crowd-play seems to take the middle road: Don’t give players too much power, but don’t diminish their impact, either. As of now, progress on this front is a bit of a slow burn. Way ahead of the pack is EVE Online, whose in-game world is almost completely controlled by players, but can only uphold its flexibility by way of a prohibitive learning curve. The rest have tended to lag far behind, using crowd influence—and not crowd-play—to give their worlds a bit of human depth.

By displaying the current progress of other players on the map, Inkle’s interactive adventure game 80 Days enforced the challenge of global circumnavigation as a high-stakes competition. Elsewhere, Hello Games’ upcoming No Man’s Sky lets players explore the universe, tacking their names permanently onto the planets they discover. These are a far cry from crowd-play proper, but with online infrastructures to build and trolls to worry about, the genre will have to crawl before it can sprint.

See also: Four Things I Learned While Writing A Book About Super Mario Bros. 2

Twitch Plays Pokemon’s stroke of genius was to sidestep these technical limitations through its comically arcane input system. By harnessing the Internet’s collective imagination, the stream showcased all the weird, glorious potential of crowd-play even as it proceeded to to make a mockery of the idea itself. 

With an Internet-sized dose of creative ingenuity, the stream became both a defining cultural moment of 2014 and an experimental look into the future of the video game medium. It’ll be a long and gradual climb before we establish a crowd-play platform as compelling asTwitch Plays Pokemon; the real challenge will be to make it stick.

More From Kill Screen

For more stories about video games and culture, follow@killscreen on Twitter.

Lead image by Jordan Rosenberg

Categories: Technology

Machine Learning Reveals Genetic Controls

Slashdot - Fri, 12/19/2014 - 1:50pm
An anonymous reader writes with this quote from Quanta Magazine: Most genetic research to date has focused on just 1 percent of the genome — the areas that code for proteins. But new research, published today in Science, provides an initial map for the sections of the genome that orchestrate this protein-building process. "It's one thing to have the book — the big question is how you read the book," said Brendan Frey, a computational biologist at the University of Toronto who led the new research (abstract). For example, researchers can use the model to predict what will happen to a protein when there’s a mistake in part of the regulatory code. Mutations in splicing instructions have already been linked to diseases such as spinal muscular atrophy, a leading cause of infant death, and some forms of colorectal cancer. In the new study, researchers used the trained model to analyze genetic data from people afflicted with some of those diseases. The scientists identified some known mutations linked to these maladies, verifying that the model works. They picked out some new candidate mutations as well, most notably for autism. One of the benefits of the model, Frey said, is that it wasn’t trained using disease data, so it should work on any disease or trait of interest. The researchers plan to make the system publicly available, which means that scientists will be able to apply it to many more diseases.

Read more of this story at Slashdot.








Categories: Open Source, Technology

The New Spambot-Free Instagram Is Now Worth $35 Billion

ReadWriteWeb - Fri, 12/19/2014 - 1:13pm

You've got to clear out the crap in your life if you want to have room for prosperity. That's just good feng shui! And look how well it's worked out for Instagram.

More than 18.9 million fake users vanished from the photo-sharing service between Wednesday and Thursday as Instagram actively deleted spambots, the New York Times reports. And voila! On Friday, Citigroup issued a note valuing Instagram at $35 billion. 

That's a heck of a return on the $1 billion Facebook paid for the company in 2012. Still, the nearly 55% percent boost over Citigroup's previous valuation—$19 billion—likely isn't the total result of the recent Instagram Rapture that depleted celebrity Instagram accounts which attract advertisers with high follower counts. Instagram announced last week that it now has more than 300 million users excluding the deleted spambots—rapid growth that now makes it bigger than bigger than Twitter, with 284 million users.

Like Twitter, Instagram will soon verify its famous users, which might take some of the sting out of the 3.5 million followers Justin Bieber lost to the Instagram rapture, or the 1.3 million Kim Kardashian lost on her account.

Being verifiably famous on Instagram means big money for photo-sharing celebrities willing to endorse brands through the social network. It also means a black market in fake Twitter followers in the form of spambots that can be purchased for a price.

Trouble is, spambots can't be manipulated into buying stuff a Kardashian says is cool. Still, the industry of shadow followers hasn't spooked Citigroup, which projects Instagram has the potential to earn as $2 billion annually for Facebook. 

 

Categories: Technology

The Dominant Life Form In the Cosmos Is Probably Superintelligent Robots

Slashdot - Fri, 12/19/2014 - 1:08pm
Jason Koebler writes: If and when we finally encounter aliens, they probably won't look like little green men, or spiny insectoids. It's likely they won't be biological creatures at all, but rather, advanced robots that outstrip our intelligence in every conceivable way. Susan Schneider, a professor of philosophy at the University of Connecticut, joins a handful of astronomers, including Seth Shostak, director of NASA's Search for Extraterrestrial Intelligence, NASA Astrobiologist Paul Davies, and Library of Congress Chair in Astrobiology Stephen Dick in espousing the view that the dominant intelligence in the cosmos is probably artificial. In her paper "Alien Minds," written for a forthcoming NASA publication, Schneider describes why alien life forms are likely to be synthetic, and how such creatures might think.

Read more of this story at Slashdot.








Categories: Open Source, Technology

Instagram Is Now Worth $35 Billion, Eclipsing Twitter

Wired - Top Stories - Fri, 12/19/2014 - 12:40pm

On Friday, Citigroup raised the valuation of Instagram from $19 billion to $35 billion.

The post Instagram Is Now Worth $35 Billion, Eclipsing Twitter appeared first on WIRED.








Categories: Open Source, Technology